MonsterCare_Schedule_1yr

MonsterCare: production schedule

Companion to MonsterCare_Core_Design_v0.3. Working draft, June 22 2026.


Scenario: 1 year

Scope this plan commits to

Starting point: the existing prototype

An early prototype already exists from the previous design, which retires most of the greenfield engineering risk. It includes:

The catch: much of it was built for the old tycoon and wellness design, so it needs retooling. Give each piece one of three verdicts in the M1 audit:

Two character notes: the 3 existing guest models came from the old cast, so how many carry into the locked 5-guest cast depends on the cast-lock decision (a Grumble-to-Kruggle style remap reuses the art; a brand-new guest does not). And every reused asset still needs a tone pass to match the new direction.

Definition of done

Content-complete (5 guest arcs + Sparky's arc + ending), balanced (XP, garden, delivery), Steam Deck verified, store page live, gold build shipped.

Milestone gates

Month Gate What it means
M1 Scope locked design freeze, cast fixed at 5, art style + pipeline + tech locked, prototype audit complete
M3 Systems complete playable shell: all 5 verbs, day loop, monster AI and barks, Memory Book, XP and ability tree, delivery, save and settings, running on placeholder content
M4 First guest done (template) one guest end-to-end (writing, art, scripting, audio, polish); proves the content pipeline
M9 Guests content-complete all 5 guests fully authored and in the build
M10 Feature freeze + content lock Sparky's arc and ending in; no new features or content after this
M11 Beta feature-complete, Deck-verified, first full balance pass, external playtest
M12 Launch gold build, store live

Quarter by quarter

Q1 (M1 to M3): foundations.

Q2 (M4 to M6): template, then factory.

Q3 (M7 to M9): factory peak.

Q4 (M10 to M12): lock, polish, ship.

The guest unit

Once the template exists, each remaining guest should clear the factory in about 3 to 4 weeks, with disciplines overlapping:

  1. Write: beats, preference set, interaction pools, farewell (~1 week).
  2. Art: character, animation, motif set, keepsake (outsourced, ~2 to 3 weeks, in parallel).
  3. Script: hook the beats, preferences, dialogue, and gating (~3 to 5 days).
  4. Audio: theme and stings (outsourced, in parallel).
  5. Polish and playtest (~2 to 3 days).

Budget (rough)